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1. General provisions
1.1 Tournament Regulations
For any tournament held under auspices of the International Pyramid Committee
(IPC), arranging party or its appointee shall work out a program document –
“Tournament Regulations” which should contain the following elements:
- planning of tournament management;
- purposes and objectives of tournament;
- time and venue of tournament;
- participant admission requirements and procedures;
- deadlines, forms and procedures for submission of application by
tournament participants;
- tournament structure and number of matches at various stages of
tournament;
- number of prizes and awarding procedures;
- number of referees in referee panel and procedures of its formation.
The tournament managers are allowed to supplement the “Tournament Regulations”
with additional elements as well as single out several elements of the “Tournament
Regulations” into a separate document or enter into oral agreement with
tournament officials.
1.2 Match Format
Number of games and wins for establishment of tournament champion and
prizewinners shall be specified in “Tournament Regulations” for each
particular tournament.
Breaks during a game for restoration of strengths by players, solution of some
technical problems and in case of special circumstances can be authorized by a
referee only. 1.3 Tables, Balls and Equipment Pyramid is
played on tables with markings of main strings and spots on the table bed using
set of 16 balls, cues, mechanical bridges and chalk that meet IPC requirements.
A set of equipment for Pyramid may include: increased-length and reduced-length
mechanical bridges, shelves for storage of pocketed balls, cloth and linen
towels for cleaning of cues, balls, hands, etc.
Balls used for games normally are marked, fifteen of them are white and are
numbered from 1 to 15 while the sixteenth ball differs from the rest balls in
color or special marking.
Tournament officials prior to tournament have the right to test tables, balls
and equipment as to the compliance with standards and submit their objections to
tournament managers in case of found non-compliance. Once they begin play of a
match no objections related to the mentioned above standards shall be given a
consideration.
Only a cue can be used for any measurements on a table, additional markings on a
table are not allowed.
1.3 Tables, Balls and Equipment
Pyramid is played on tables with markings of main strings and spots on the
table bed using set of 16 balls, cues, mechanical bridges and chalk that meet
IPC requirements.
A set of equipment for Pyramid may include: increased-length and reduced-length
mechanical bridges, shelves for storage of pocketed balls, cloth and linen
towels for cleaning of cues, balls, hands, etc.
Balls used for games normally are marked, fifteen of them are white and are
numbered from 1 to 15 while the sixteenth ball differs from the rest balls in
color or special marking.
Tournament officials prior to tournament have the right to test tables, balls
and equipment as to the compliance with standards and submit their objections to
tournament managers in case of found non-compliance. Once they begin play of a
match no objections related to the mentioned above standards shall be given a
consideration.
Only a cue can be used for any measurements on a table, additional markings on a
table are not allowed.
1.4 Tournament Participants.
Tournament participants are players proposed by respective national billiard
federations and officially admitted for participation in any specific tournament
by credentials committee. A tournament participant shall be familiar with the
Rules, “Tournament Regulations”, match formats and tournament schedules.
Failure by a player to familiarize with the mentioned above documents will not
give him/her the right to replay a game, restore original ball position, repeat
a stroke, etc. during the tournament.
A participant is required to comply with requirements of tournament managers and
referees, observe discipline, dress code, to play fair, treat opponents and
officials of the tournament with respect and consideration.
Prior to tournament and during it a participant is allowed to apply to referees
for clarification of the Rules or Tournament Regulations and only disagreement
with interpretation of the above documents can be a reason for making a protest
to the Main Referees Panel of Tournament through team’s representative or
personally.
Events (episodes) of a game (touching of balls, missed shots, fouling strokes,
etc.) evidenced by a referee at the table cannot be contested.
If a participant playing at a table makes a foul and a referee fails to register
it while his/her opponent fails to report such a foul game immediately after
infraction of the Rules and the game continues, then return to analysis of such
infraction is deemed to be impossible while actions of a player at the table are
assumed to be correct.
Finally, it is a participant of tournament not a referee who is responsible for
observance of the Rules. If a referee fails to register infraction of the Rules,
then opponent of the fouled player, immediately following such violation should
report it to a referee who will judge such situation.
A participant of tournament has the right:
- to test billiard table and equipment prior to a match;
- to request information regarding requirements and schedule of tournament;
- to use all equipment and gear (mechanical bridges, long cue, chalk,
napkins, etc.) available at tournament;
- to supervise keeping of the current scores and recording of game results.
A participant is expected to be in close vicinity to the table of his/her
next match not later than 15 minutes following announcement of such match by
referees. If a participant fails to come to the table of his/her next match in
time, he/she is considered to loose the match by forfeit and in case of repeated
failure to attend his/her game in time, such player is subject to
disqualification and this case is to be reported to national billiard federation
of respective country.
In case of injury or illness of a player, as well as for rendering of technical
assistance a referee can make a up to 30 minutes long break in a match. If after
the break a participant fails to continue the match, he/she is considered to
loose the match by forfeit.
Breaks between games and during the match can be made only if authorized by a
referee and shall not be longer than 5 minutes.
In case a player is disqualified or fails to continue the game, his/her opponent
in the unfinished game is given a maximum score taking into account completed
games (pocketed balls) by the time of the match termination.
If a participant who won the match is disqualified from the tournament for
unsportsmanlike conduct after the match, then his/her opponent is not considered
a winner of the match.
If a participant drops out of tournament failing to play half of the matches,
then all scores of all his/her games are cancelled; if by the time of his/her
drop-out more than half matches are covered, then results of his/her matches are
included into the general statistics of the tournament.
IPC has established the following dress code for tournament participants: dark
trousers, white shirts, waistcoats, bow ties, dark shoes. Clothing of
participant shall be clean, neat and well-fitted.
1.4 Unsportsmanlike Conduct.
Unsportsmanlike conducts of officials during a tournament includes publicly
voiced remarks or actions which interfere with fair competition of players. Most
frequently this conduct manifests in a form of:
- words or gestures that discredit referee’s decisions or actions of
players;
- interference with and obstruction of normal and secure game;
- deliberate disarrangement of balls on a table;
- making on the table marks unwarranted by the Rules;
- using of any subjects unwarranted by the Rules for measurements on a
table;
- unsanctioned abandonment of the table assigned to a player during the
game;
- defiant unscrewing of a jointed cue stick prior to the end of the game;
- defiant slowness during the game;
- insulting conduct toward opponent, referees and spectators.
Referees and tournament officials shall take drastic measures to put a stop on
any unsporstmanlike conduct by players and other individuals attending the
tournament and ensure sportslike and friendly atmosphere.
The following sanctions can be applied to a player for unsportsmanlike conduct:
- reprimand for unsportsmanlike conduct;
- warning for unsportsmanlike conduct;
- declaring a player to be a looser in a game;
- disqualification of a player from tournament.
Sanctions applied to a player for unsportsmanlike conduct by tournament
participants shall be recorded in a match protocol.
1.5 Protests.
Participants of tournament as well as representatives and coaches of
the teams can protest about referee’s actions related to interpretation and
implementation of the Rules or “Tournament Regulations”.
If a protest is related to actions of a referee at table during the match, then
immediately following occurrence of reasons for such protest a player should
discontinue the game and make the following statement to the referee: “I’m
protesting against …” followed by the essence of the protest.
In case a referee deems such a protest well-founded, he/she has to agree with it
(restore original position of the balls, re-categorize the stroke, return a ball
to the table, etc.) and continue the game in the usual way.
In case a referee deems such a protest ill-founded, he/she has to explain to the
player requirements of the Rules and Provisions applicable to this specific
situation and propose continuation of the match.
If the player intends to insist on his/her position then a referee at the table
should propose such a player to make his/her protest in writing through a
representative of his/her team or personally and bring it to the Main Referee
Panel along with money deposit. Size of money deposit is to be defined by
tournament managers.
Protest shall be given a consideration by the Main Referee Panel within an hour
following the filing. Decision of the Panel regarding such protest signed by the
Main Referee shall be delivered over to the protesting party.
During administration of a protest by the Panel the game shall be suspended and
positions of the balls on the table shall be registered. The game shall be
resumed after Decision related to the protest is adopted by the Panel.
If a protesting player makes his/her next stroke on the balls after suspension
of the game failing to wait till the Panel’s decision regarding his/her
protest then such a protest is not given a consideration and is deemed to be
ill-founded.
In the text of his/her protest a complaining party is required to state his/her
essence of his disagreement with referee’s or opponent’s actions as well as
indicate date and time of protest filing with the Main Referee Panel.
If a protest is satisfied then the money deposit shall be returned to the
protesting party, otherwise the deposit shall remain at the disposal of
tournament managers.
Decision of the Main Referee of tournament regarding any Protest shall not be
subject to appeal to higher authority.
1.6 Special Cases.
If during a game due to player’s (referee’s) negligence the game
continues despite the fact that one of the players completed the game (pocketed
8 balls), then regardless of the further development of the game it shall be
terminated immediately upon detection of such negligence. Winner of the game
shall be established in the usual way basing on the principle “a won game can’t
be replayed”.
1.7. Players and “Game Rules”
Each player is required to familiarize himself /herself with the Rules and
should follow them, it is player’s responsibility to be aware of and observe
the Rules.
During a game a player is allowed to apply to a referee for clarification of the
Rules in any specific situation on the table prior to performing his/her next
stroke. If a shot is made before asking referee’s explanation about unclear
situation on the table, then further discussion of the situation becomes
impossible.
2.
Rules of “Pyramid”
2.1 Purpose of Game.
Whoever is first in scoring 8 pocketed balls - wins.
2.2 Used Balls.
The game is played with 16 balls; each of these can be used as a cue ball or
as an object ball.
2.3 Playing Game.
A player may pocket any object ball with a cue ball or may pocket a cue ball
after it hits one or several object balls. Balls and pockets do not have to be
indicated or called. If a stroke is legal, i.e. performed correctly, each
pocketed ball is considered to be won by the player.
2.4 Playing Cue Ball.
Cue balls are to be hit only with the cue tip along the longitudinal axis of
the cue and the player must have at least one foot in contact with the floor
when striking a ball.
Cue tip must not strike the cue ball twice on the same stroke.
Push shots and pressing strokes are forbidden.
Push shot is a stroke when a player delays contact of the cue tip with the ball
and pushes both the cue ball and the object ball simultaneously.
Pressing stroke is a stroke made when two balls lying close to each other or in
contact with each other get "squeezed" into the pocket by a pressing
movement of the cue, or roll over to another position under the pressing action
of the cue.
A cue ball which is in contact with the object ball should be hit with the cue
tip at an angle of 45° or more to the straight line connecting the two ball
centers.
A cue ball lying close to an object ball is to be hit with the cue in the usual
way and at any desired angle to the straight line between the ball centers, but
without a push shot or a pressing stroke.
2.5 Positioning Balls and Starting Game.
At the beginning of the game the 15 numbered object balls are racked close to
each other at one end of the table in a triangular pyramid pattern, using a
triangle, with the front apex ball on the foot spot (i.e. with its lowest point
lying at the so-called 3rd point) and the base of the formed ball pyramid being
parallel to the foot rail.
The sixteenth (numberless) ball is used as a cue ball and is positioned in the
head (between the head string and head end rail).
A ball positioned on the head string is considered to be out of the head zone.
The game starts after a referee sets all the balls for making the opening break
shot.
2.6 Lagging for Break Shot.
The players stand on the opposite sides of the long string of the table and
take one ball each. At the referee's command they put the balls on the table and
shoot them from behind the head string to the cushion of the foot rail. The
right to make the opening break shot is gained by a player whose ball rebounds
from the foot cushion and stops nearest to the cushion of the head rail. A
player is considered to have lost the lag for break if his/her ball: hasn't
contacted the foot cushion; has fallen into a pocket or jumped out over a
cushion; has contacted the cushion of a side rail or entered opponent’s side
of the table.The lag for break starts again if both the opponents have lost it
or if both the balls have stopped at the same distance from the head cushion.
The winner of the lag for break gets the right either to make the opening break
shot himself (herself) or to concede it to his/her opponent.
In subsequent games the players alternate in performing the opening break till
the end of the match.
2.7 Opening Break Shot.
A player may perform the opening break shot from inside the head but is not
allowed to cross the head string.
The cue ball is considered committed into the game if it has been hit by a cue
tip.
The opening break shot should be made in such way that at least one of the
following conditions is met: after contacting of the cue ball with any of the
object balls:
- any of the balls would be sent into a pocket;
- any of the balls would touch two rails.
All balls pocketed during the opening break shot are considered scored by a
player making opening break shot and the scored ball (balls) are considered
sufficient condition for continuation of the game by him/her.
If none of the requirements of the opening break shot is met, then the opponent
has the right:
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to accept position of the balls on the table and continue the game;
- to position the balls in a triangular pyramid pattern and make opening break
shot himself/ herself;
- to make an opponent perform an opening break shot again.
2.8 Starting and Completing a Shot.
A shot starts the instant the cue tip touches the cue ball and terminates
after all balls on the bed of the table come to complete rest. A ball spinning
on the spot shall be considered mobile.
2.9 Opponent Entering the Game.
The opponent of the previous shooter enters the game after the previous
shooter has missed, i.e. failed to pocket a ball, or has committed an infraction
of the rules.
If the offending shooter is penalized, his/her opponent has the right to assess
the position of the balls and demand that the punished player continues the
game.
2.10 Rule for Making a Rearranging Shot.
A rearranging stroke is a deliberate non-scoring stroke rendering opponent’s
chances to score a ball with his next stroke to minimum. A rearranging stroke is
considered legal if as a result of it a cue ball hits an object ball and makes
one of the balls rebound from one cushion and touch another cushion or moves any
other ball until a direct contact with that other cushion.
2.11 Special Cases of Sending a Ball to Side and Corner Pocket.
In all the cases of driving a ball to a side or corner pocket without scoring
a ball, when rearranging stroke requirements have not been met and when the
angle of hitting the pocket is sufficient (to be determined by a referee), the
stroke is considered legal and a player is not subject to penalty, if as a
result of the cue ball contact with the object ball, one of the balls.
- has contacted a pocket jaw;
- has contacted a cushion within the pocket zone of 68 mm (ball diameter)
from a pocket jaw along the cushion;
- has stopped within the scoring sector of the pocket at a distance not
exceeding two diameters of a ball (136 mm) from the edge of the pocket
(measurement is to be made to the center of the front surface of the ball
stopped at the pocket).
If angle for pocketing a ball is insufficient (non-scoring zone, determined
by a referee), a rearrangement stroke is obligatory.
The shooter has a right to consult with the referee about sufficiency of the
angle at which the player intends to make the stroke.
2.12 Scored and Hanging Balls.
A ball is considered scored (pocketed) if as a result of a legal stroke it
drops into a pocket and remains there. A ball rebounded from a pocket into the
table bed is not considered scored and shall remain in game.
If a ball stops (hangs) in the mouth of a pocket and then drops into the pocket
before the end of the stroke (stoppage of all balls on the table), then such a
ball shall be considered scored and a player shall be entitled to the next
stroke.
If a ball stops (hangs) in the mouth of a pocket and then drops into the pocket
after all balls on the table bed have come to rest, normally as a result of
external force, such ball shall be replaced to its original position in the
mouth of the pocket.
2.13 Intentional Running of Object Balls Along a Rail.
Intentional running of object ball along a rail, irrespective of the type of
sending them this way, – directly by a cue ball or by other object ball - is
not permitted. A ball pocketed as a result of intentional running of it along a
rail shall not be considered as scored and shall be replaced to the game
positioning it on the foot spot, no penalty shall be applied for such pocketing.
2.14 Jumped Balls.
Balls are considered to have jumped off the table, if they have stopped
outside the bed of the table. In addition, balls are considered to have jumped
off the table if they hit any object (cue, chalk, clothes, etc.) outside
boundaries of the table and return to the bed of the table.
If a jumped off ball comes into contact with any object (cue, chalk, clothes,
etc.) belonging to the player or his/her opponent outside boundaries of the
table, such shot shall not be considered a foul.
However, if a jumped off ball comes into contact with anything belonging to the
player or his/her opponent (cue, chalk, hand, clothes, etc.) within the
boundaries of the table then such shot shall be considered a foul and penalized.
A ball shall remain in game if a ball having hit any object within the table
boundaries (upper part of a rail, pocket’s rim, lighting fixture, etc.)
returns to the table bed on its own.
2.15 Slow Game.
If a player is consistently slow in planning and executing a shot and thus
impeding the progress of the game, then a referee (opponent) has the right to
impose a one minute time limit for that person between shots.
When this time limit procedure is imposed, a player is given one minute for
planning and performance of a shot. The countdown time starts when all balls on
the table come to full rest and it is kept by a referee using stopwatch. 10
seconds before elapsing of the time a referee makes a warning “ten seconds
left”.If a player within one minute period fails to make a shot, the referee
gives a command “Stop” and assigns the next shot to the opponent while
position of the balls on the table remains unchanged. An offending player is
subject to penalty.
2.16 Fair Play.
A play is considered fair if players during the game demonstrate not only
excellent sportsmanship but a respect toward their opponents and other people
attending the tournament.
During match a player is allowed to speak only to a referee. Discussion of
subjects not related to the situation on the table, commenting on opponent’s
performance, reasonless appeal to referees and spectators and any other behavior
that impedes smooth and undisturbed course of the sport event shall be
considered conduct unbecoming a sportsman.If a player having received a warning
from the referee proceeds with defiant neglect of the established rules, the
referee should bring up the matter of his/her “unsportsmanlike conduct”.
2.17 Non-Player Interference.
Tournament managers and referees shall ensure certain conditions that would
exclude possibility of interference with the games by non-players. If such
situation occurs tournament managers and referees should act immediately and in
compliance with the Rules.
If interference of non-player results in movement of balls on the table, the
balls shall be replaced to the original position and the game shall continue the
usual way. Penalty shall be affected on neither of the players. If restoration
of the original position of the balls is impossible then score of the game that
stands at the moment of game disruption shall be registered and the remaining
balls shall be formed into pyramid pattern and the game shall be continued with
a cue ball in hand behind the head string according to the rules of the opening
break shot using one of the remaining balls as a cue ball. Referees shall act
the same way in case of unforeseen emergencies (breakage, wind, shaking of
billiard table, etc.)
2.18 Opponent’s Interference.
Any action or word that has an effect on the character and nature of the game
shall be considered an interference with the opponent’s play. Referee shall
resolutely clamp down on any interference with the opponent’s play.If an
opponent intentionally changes position of a ball (balls) on the table, then the
original position shall be restored and the offending party shall be penalized.
If it is impossible to restore the original position of the balls then score of
the game that stands at the moment of game disruption shall be registered and
the remaining balls shall be formed in the pyramid pattern and the game shall
continue with a cue ball in hand behind the head string according to the rules
of the opening break shot. Who is to make the opening break shot shall be
decided by the opponent of the offending player.
If an opponent stops a ball heading to a pocket or interferes with its movement,
then such ball shall be considered as pocketed and offending player shall be
penalized.
2.19 Spotting Balls.
All illegally pocketed balls, balls jumped off the table and balls taken from
a player’s shelf as a penalty, shall be positioned on the foot spot. If this
spot is occupied by other ball, then the ball is to be put along the long string
between the foot spot and the foot rail as close as possible to the interfering
ball but not in direct contact with it.It is allowed to hit and play with a ball
that has been spotted immediately after the spotting.
2.20 Foul Penalties.
For each infraction of the rules a player gets the penalty in a form of a
ball taken from the fouling player’s shelf and replaced to the table.If the
player who has fouled, has no balls on his/her score, the penalty will be
affected after he/she pockets his/her first ball.
If during one shot several rules are violated, the player gets a single penalty
(loses one of his/her won balls).
Balls pocketed through infraction of the rules are not to be scored and shall be
spotted in accordance with the game Rules.
Penalties are applied in the following cases:
1) If the struck cue ball has contacted no object
ball;
2) If the struck cue ball has jumped off the bed of the table;
3) If any ball on the bed gets touched by or comes in contact with clothing,
mechanical bridge, chalk, etc.
4) If the cue ball is struck incorrectly;
5) If opening break shot is performed incorrectly;
6) If rearranging stroke is performed incorrectly;
7) If a player interferes with his opponent’s play by relocating a ball
(balls);.
8) If a player shoots before the previous shot is completed;
9) If time limit assigned to a player by a referee for slow play is exceeded.
Terms and Definitions.
1. Head is a part of the table’s bed
stretching between the head rail, head string, left side rail and right side
rail. Head is used during the opening break shot and when committing the cue
ball into the game.
2. Cue ball is a ball struck with a cue tip
during a shot. When a cue ball drops into a pocket after contacting object
ball, a term “svoi” or “svoyak” (“shooter’s own ball”) is
used. This term designates a cue ball that was pocketed as a result of
bouncing from the object ball.
3. Object ball is a ball hit with a cue ball.
When an object ball drops into a pocket as a result of hit by a cue ball a
term “chuzhoi” (“opponent’s ball”) is used.
4. Spotting string. For return into the game of
a ball replaced on the table after a foul shot by one of the players, a foot
spot on the bed of the table is used which is also called a spotting point.
Sometimes this spot is occupied by other balls that makes it impossible to
place a returned ball on it. In this case the replaced ball is to be put on
the long string between the foot spot and the foot rail. The ball is to be
put along this string on the non-occupied place closest to the foot spot but
not in direct contact with other object balls. Similar approach shall be
used when it is necessary to put two or more balls on the long string. If
space between the foot spot and foot rail is not sufficient for positioning
of all balls being replaced then a part of the long string advancing from
the foot spot to the center spot shall be used.
These Rules may miss description of all possible situations which can occur
during a game. Situations that are not covered by these Rules shall be
arbitrated by the Main Referee Panel and its decision is not subject to
appeal to higher authority.
Sporting Billiard
Spots and strings on the table bed
 |
| Nr1 – Head Spot |
AB – Head String |
| Nr2 - Center Spot |
CD – Center String |
| Nr3 – Foot Spot |
EF – Foot String |
| |
GH – Long String |
|
Main characteristics of billiard tables and equipment for sporting
billiard:
1. Tables:
| - Table bed size |
3.55 x 1.87 m |
| - Height of the table bed from the floor level |
820 mm |
| - Pocket size (width): |
a) corner pockets |
74 ± 0.5 mm |
|
b) side pockets |
83 ± 0.5 mm |
| - maximal allowance of bed tilt from horizontal
plane: |
| - Pocket size (width): |
a) longitudinal |
0.5 mm |
|
b) lateral |
0.25 mm |
2. Balls:
- Manufacturer Aramit
-
Diameter
68 mm
Equipment and devices that were not mentioned above shall be used without
causing any damage to billiard tables and areas billiard events are held in.
The Rules were prepared by the following officials:
Kadyshev V. D. - Chairman of the All-Russia Panel of Referees
Kuzmichev N. M. - Chairman of the Rule Committee, Billiard Federation of
Russia
Loshakov A. L. - Assistant professor of the billiards
department, Russian Academy ofPhysical Training
Chervanev Y. N. - Chairman of the Referee Panel, International
Pyramid Committee
Leontyev Y. N. - Chairman of the Referee Panel,
Billiard Federation of Ukraine
Under the general editorship of Kadyshev V. D., Chairman of the All-Russia
Panel of Referees
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